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⋙ PDF Gratis GODWALKER eBook Greg Stolze

GODWALKER eBook Greg Stolze



Download As PDF : GODWALKER eBook Greg Stolze

Download PDF  GODWALKER eBook Greg Stolze

Democracy isn't just a good idea - it's the foundation of the universe all the way down. Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.

GODWALKER eBook Greg Stolze

I am in love with the Freak.

As a player of Stolze's role-playing game, "Unknown Armies," I was deeply intrigued by her depiction in the rules text as a figure of urban myth, and really wanted to learn more about her.

I say "her" because despite the text's literal comments speaking of her mysterious nature, the Freak acts most definitively as a woman. She's always more comfortable in female forms and spends most of the book in them. Her body language and such is much more relaxed in these scenarios, and (not that it matters, of course,) but we do find that she was born a woman named Chris.

Unfortunately, we do not learn anything about the Freak's origin story or how Dirk Allen is responsible for her creation, (yet another modern retelling of the Pygmalion story). Beyond perhaps a mention or two, Allen is not in any way involved in the goings on of the story. He does not appear on-page as a character.

The ones we do get from the books, the Mundys and their son Leslie and Joe, the exterminator are all very compelling.

The heart of the story is to do with gender roles and sexual politics. Stolze's attitudes towards them are highly advanced, especially for 2003.

Stolze's advancement is a bug rather than a feature in a few instances. On two or three occasions, Joe and his dad, ostensibly blue collar white trash, utter the phrase "how was I to know?" which is a jarring departure from the otherwise authentic corn pone simplicity that characterizes their dialogue.

Electronic publication, while it does give people the opportunity to get stuff instantaneously (good) does seem to correlate positively with an increase in typographical errors and the like. There is the occasional misplaced period or comma and several misspellings in this book. It's not enough to make a huge difference, but it is annoying to come across them.

One thing that really bothered me was how Stolze doesn't ever positively identify when the story was taking place. Seth watches "sabrina: the teenage witch" on tv, placing the story between 96 and 03. later, Ralph watches a new episode of "home improvement" meaning it's between 91 and 99. combining this with the other point of data, it's between 96 and 99.

All good so far.

Later, Jolene and Carl watch Oksana Grischuk figure skating on TV in the olympics. Due to her years of competition, she would only have been there in either 94 or 98. Since 94 is out (sabrina wasn't on yet, so Seth couldn't have watched it) it must be taking place in 98, so this is the only year that fits.

I was fine with this for most of the book. Characters never use cell phones to solve their problems. The internet is a nonentity in the story, and the plot structures on mistaken identity and babies switched at birth (not in a corny way though), a trivial correction to make in a modern age.

Then it's mentioned that Fred was released from prison "back in 2000" which does not correlate with any of the data whatsoever, and it definitely violates suspension of disbelief that characters would not call 911 on a cell phone when being attacked by the Freak, or use an internet search to help them track down Joe.

The amount of apathy and the like that must've gone into not picking something as basic as "when's the story set?" on stolze's part really rustles my jimmies, but it's the only major problem.

If you can just sort of pretend that the story does take place in the mid to late 90s, everything else basically fits. The setting is vintage americana: motels, diners, and dive bars.

Despite being based on characters from "Unknown Armies," and using its magic system, it's definitely accessible to someone who doesn't play the game and comes highly recommended to anyone who enjoys urban fantasy.

Product details

  • File Size 601 KB
  • Print Length 231 pages
  • Simultaneous Device Usage Unlimited
  • Publisher Greg Stolze; 2 edition (May 18, 2011)
  • Publication Date May 18, 2011
  • Sold by  Digital Services LLC
  • Language English
  • ASIN B0051PRS18

Read  GODWALKER eBook Greg Stolze

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GODWALKER eBook Greg Stolze Reviews


It's a book settled in the rpg world of unknown armies. Great book, but maybe if you don't know what it is about (the rpg), you'll be a bit missed.
Nicely done. I really enjoyed this.
Stolze writes extremely well, and any fan of Unknown Armies should really enjoy this book. My only quibble (and the reason I'm giving it four stars, instead of five) is that the end seems terribly rushed.
One of my favorite novels, I reread it every holiday season (Really). The action is fast, the pacing is good, the characters make sense and fit the setting. If you're a fan of Unknown Armies you should buy it. If you're not a fan it might not make much sense.
This was a fun book. I expected it to be a disturbing modern horror novel but found instead the story of a fiasco reminiscent of a good Cohen Brothers Movie, but with magic. The road to hell is paved with good intentions, as they say.
First of all, a disclaimer I'm familiar with the Unknown Armies RPG, and have been playing in an ongoing campaign for about a year now, as well as several one-off games over the years, so I'm not coming into this blind. However, while knowing the game and the fluff gives you some insight into some of the background characters and how some of the characters operate, it's not required.

Godwalker follows several groups of people as they travel to a small town in the middle of nowhere, Kansas, and the resultant fireworks as they collide with each other. It's a fairly short book, and is pretty fast-paced. My only major problem with it is that, while it is unflinching in showing and discussing the worst of humanity, at times it seems to throw that stuff out gratuitously, to make it look far more mature. Remembering that it's based on Unknown Armies, which is, at heart, an urban fantasy/horror, and remembering the power bases some characters work from, it makes far more sense, but to new readers it might seem unseemly.

Overall, an excellent book. Knowledge of Unknown Armies will improve your appreciation of the book, but isn't required, though it does make the lengths some characters go to make more sense. A strong stomach is advised either way.
Half the reason I loved the Unknown Armies RPG was the intriguing characters which inhabited the world. Being able to read a story about them instead of just some short bits of fiction is delightful. Stolze focuses on the characters and their inner workings as they inhabit the world of insane magic and power, making them more than pawns to show off his rich universe. It is a rare trick and much appreciated.
I am in love with the Freak.

As a player of Stolze's role-playing game, "Unknown Armies," I was deeply intrigued by her depiction in the rules text as a figure of urban myth, and really wanted to learn more about her.

I say "her" because despite the text's literal comments speaking of her mysterious nature, the Freak acts most definitively as a woman. She's always more comfortable in female forms and spends most of the book in them. Her body language and such is much more relaxed in these scenarios, and (not that it matters, of course,) but we do find that she was born a woman named Chris.

Unfortunately, we do not learn anything about the Freak's origin story or how Dirk Allen is responsible for her creation, (yet another modern retelling of the Pygmalion story). Beyond perhaps a mention or two, Allen is not in any way involved in the goings on of the story. He does not appear on-page as a character.

The ones we do get from the books, the Mundys and their son Leslie and Joe, the exterminator are all very compelling.

The heart of the story is to do with gender roles and sexual politics. Stolze's attitudes towards them are highly advanced, especially for 2003.

Stolze's advancement is a bug rather than a feature in a few instances. On two or three occasions, Joe and his dad, ostensibly blue collar white trash, utter the phrase "how was I to know?" which is a jarring departure from the otherwise authentic corn pone simplicity that characterizes their dialogue.

Electronic publication, while it does give people the opportunity to get stuff instantaneously (good) does seem to correlate positively with an increase in typographical errors and the like. There is the occasional misplaced period or comma and several misspellings in this book. It's not enough to make a huge difference, but it is annoying to come across them.

One thing that really bothered me was how Stolze doesn't ever positively identify when the story was taking place. Seth watches "sabrina the teenage witch" on tv, placing the story between 96 and 03. later, Ralph watches a new episode of "home improvement" meaning it's between 91 and 99. combining this with the other point of data, it's between 96 and 99.

All good so far.

Later, Jolene and Carl watch Oksana Grischuk figure skating on TV in the olympics. Due to her years of competition, she would only have been there in either 94 or 98. Since 94 is out (sabrina wasn't on yet, so Seth couldn't have watched it) it must be taking place in 98, so this is the only year that fits.

I was fine with this for most of the book. Characters never use cell phones to solve their problems. The internet is a nonentity in the story, and the plot structures on mistaken identity and babies switched at birth (not in a corny way though), a trivial correction to make in a modern age.

Then it's mentioned that Fred was released from prison "back in 2000" which does not correlate with any of the data whatsoever, and it definitely violates suspension of disbelief that characters would not call 911 on a cell phone when being attacked by the Freak, or use an internet search to help them track down Joe.

The amount of apathy and the like that must've gone into not picking something as basic as "when's the story set?" on stolze's part really rustles my jimmies, but it's the only major problem.

If you can just sort of pretend that the story does take place in the mid to late 90s, everything else basically fits. The setting is vintage americana motels, diners, and dive bars.

Despite being based on characters from "Unknown Armies," and using its magic system, it's definitely accessible to someone who doesn't play the game and comes highly recommended to anyone who enjoys urban fantasy.
Ebook PDF  GODWALKER eBook Greg Stolze

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